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Portfolio - Alexey Vlasyuk (Russian)

Contact me on Telegram: @a_vlasyuk

In all the games listed, I was a Senior/Lead Programmer, made initial technical decisions, defined project architecture and created the game prototype, wrote key modules, published the game in stores, and participated in the development.

Verity Games Studio

Meow Tower Defense

A tower defense game with cute graphics, but the approach to development was taken very seriously. The game has meticulously refined shooting mechanics, dozens of enemies with entirely different behaviors, and levels mathematically calculated by the game balancer. An editor was created to simplify the work of the game designer in which one can specify the shape of the paths on the levels using curves, place towers (cats) and decorations, and specify the time of the appearance of different types of enemies.

Meow Tower Defense Meow Tower Defense

Tap Tap Farm: Cozy Idle Story

A game that combines a farm and an idle clicker genre. It was made with great ambition (customization of the character's appearance, furniture arrangement in the house, mini-games), but, unfortunately, it was cut short when the studio closed. The first location, however, was fully implemented.

Tap Tap Farm: Cozy Idle Story Tap Tap Farm: Cozy Idle Story Tap Tap Farm: Cozy Idle Story Tap Tap Farm: Cozy Idle Story

Sea Sails Adventure

An endless runner game, created in a very short time (one and a half months) by only three people: me as a programmer, a game designer, and an artist. Nevertheless, it has a finished look: well-debugged, with a large set of collectibles, several types of player ships, two difficulty levels, and a leaderboard. As the game utilizes the new Unity input system, you can control the game with an Xbox controller connected to your phone via Bluetooth.

Sea Sails Adventure

Microbe: Infect the World

Another strategy game that was created in a short time frame.

Microbe: Infect the World Microbe: Infect the World Microbe: Infect the World Microbe: Infect the World

Blini Games Studio

Lovecraft's Untold Stories

The studio's most successful work. The game was initially released for personal computers but was later ported to consoles and mobile phones. I started making it when I was the sole programmer on the team and prepared the first exhibition demo version. I wrote my room labyrinth generator for the game, used in all subsequent studio works. An editor was also created for this generator, allowing one to set the shape/furnishings of rooms in WYSIWYG mode.

Lovecraft's Untold Stories

Lovecraft's Untold Stories 2

In the second game in the series, the pixel art was abandoned, and more complex projection and lighting effects were used.

Lovecraft's Untold Stories 2

P1R4T3S

Another pixel art game with not very common pop-up book-type projection that allows for beautiful shadows from objects and characters. Due to the studio's closure, it remains in a pre-release state.

P1R4T3S P1R4T3S